Devlog 07: Google Play setup, Leaderboards, Credits, Bugsfix and more Polishh
TRAP MASTER » Devlog
This is my first time learned to develop a full game that can be released on store so I've spent the past 2 days to work on the Google Play side. Oh I swear that it were very challenging for me but worth it, learned tons! I've managed to get the game ready for released on Google Play platform.
^^ Can't wait to see it published.
What I've done:
- Add credits infomations
- Add seperated Facebook page, Youtube channel
- Implemented Leaderboards, In game ads
- Upadted tutorial room background
- Export ready to play .AAB file game package
- Set up Google Play side for the game ready to be published
*Plan for future releases:
- Achievements, IAPs (remove ads option, continue with current score option), more obstacles/traps like: monster, breakable ground, barrier, birds, etc.
- Also I'm consider about a full version of the game with different Worlds unlock, Skin features (ability to change between variety characters/masters with corresponding special skill, for example, bulk up and smash everythings on the way, have power to shoot/use weapons to clear obstacles)
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TRAP MASTER
A fun platformer for who into run and jump :)
Status | Released |
Author | BRAH Studio |
Genre | Platformer |
Tags | 90dayschallenge, amazemegj, Arcade, Casual, gamemakerstudio, jumping, Pixel Art, Singleplayer, Traps |
More posts
- Devlog 14: Neon background theme!!!Jun 14, 2021
- Devlog 13: Officially added shop feature + 1 new skinMay 30, 2021
- Devlog 12: Shop features + 1 new Master's skinMay 28, 2021
- Devlog 11: Production Release & Remove Ads OptionsMay 25, 2021
- Devlog 10: Continue polishing and Improve game feelsMay 22, 2021
- Devlog 09: More polish, improve game feelsMay 21, 2021
- Dev 08: Polishh & fix bugsMay 19, 2021
- Devlog 06: Polish (Transition effect, bugs fix)May 13, 2021
- Devlog 05: Bugs fix, More soundfx, Background MusicMay 12, 2021
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